I will continue to make updates, so if you would like to know when more features are added and when the game is finished and fully released, please subscribe to my (minimal) mailing list. The bulk of this project was finished by myself in about a month and a half, starting in Spring 2018, ending in Summer. The design and story were heavily inspired by Porter Robinson’s ‘Virtual Self’ project and the live sets he paired with it. I also wanted something that was finite, unlike some similar games that seemed to run forever with no real ‘end’.
Ultimately, I removed this element completely in favor of a terminal-style feel, complete with a full terminal with commands (try typing ‘help’ in the command line as more modules are unlocked!). I wanted to make a similar game with more of a story and gameplay elements that were a bit more complex, including resource management and more than just clicking. Unlock the mysteries of the galaxy or just kill some time in what the astrophysics community is calling the ‘best narrative sci-fi clicker game of all times’.FeaturesFifteen starchy items to unlock, create, and blast into the vacuum of space.Life affirming, silly story that will both captivate and help you kill time.Reveal the secrets of five different planets across two different.
Other games since then, including Adventure Capitalist, Realm Grinder, and SPACEPLAN continued to inspire me. SPACEPLAN is an experimental piece of interaction based partly on a total misunderstanding of Stephen Hawking’s A Brief History of Time. spaceplan Its narrative follows your journey across space in an attempt to reset Earth to its former glory, introducing new plot points with every upgrade you unlock. I had wanted to design these types of games since playing A Dark Room by Doublespeak games. The game and its design takes inspiration from many places. I used a few plugins, including Tooltipster – to help explain different modules in order to avoid a traditional tutorial, and Mousetrap – to enable keyboard shortcuts through JQuery. Life affirming, silly story that will both captivate and help you kill time.
It will remain free to play and free of monetization. FEATURES Fifteen starchy items to unlock, create, and blast into the vacuum of space. It is still in development, and will eventually include save-states through cookies, an over-world storyline, and more core features overall. If you don't think any of the above situations apply, you can use this feedback form to request a review of this block.It is an incremental game, which means it uses a small amount of elements to facilitate long-term play. Contact your IT department and let them know that they've gotten banned, and to have them let us know when they've addressed the issue.Īre you browsing GameFAQs from an area that filters all traffic through a single proxy server (like Singapore or Malaysia), or are you on a mobile connection that seems to be randomly blocked every few pages? Then we'll definitely want to look into it - please let us know about it here. You'll need to disable that add-on in order to use GameFAQs.Īre you browsing GameFAQs from work, school, a library, or another shared IP? Unfortunately, if this school or place of business doesn't stop people from abusing our resources, we don't have any other way to put an end to it. When we get more abuse from a single IP address than we do legitimate traffic, we really have no choice but to block it. If you don't think you did anything wrong and don't understand why your IP was banned.Īre you using a proxy server or running a browser add-on for "privacy", "being anonymous", or "changing your region" or to view country-specific content, such as Tor or Zenmate? Unfortunately, so do spammers and hackers. IP bans will be reconsidered on a case-by-case basis if you were running a bot and did not understand the consequences, but typically not for spamming, hacking, or other abuse. If you are responsible for one of the above issues.